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S

SCOPEL - Enum constant in enum class org.vivecraft.api.client.data.RenderPass
Renders the level from the view of the Spyglass, when held in the off-hand
SCOPER - Enum constant in enum class org.vivecraft.api.client.data.RenderPass
Renders the level from the view of the Spyglass, when held in the main-hand
sendHapticPulse(ServerPlayer, VRBodyPart, float) - Method in interface org.vivecraft.api.server.VRServerAPI
Sends a haptic pulse (vibration/rumble) at full strength with 160 Hz for the specified VRBodyPart, if possible, to the given player.
sendHapticPulse(ServerPlayer, VRBodyPart, float, float, float, float) - Method in interface org.vivecraft.api.server.VRServerAPI
Sends a haptic pulse (vibration/rumble) for the specified VRBodyPart, if possible, to the given player.
setupRenderingAtHand(InteractionHand, Matrix4f) - Method in interface org.vivecraft.api.client.VRRenderingAPI
Sets the provided Matrix4f to render at the position of and with the rotation of the provided InteractionHand, this assumes the given matrix to be an identity.
setupRenderingAtHand(InteractionHand, PoseStack) - Method in interface org.vivecraft.api.client.VRRenderingAPI
Sets the provided PoseStack to render at the position of and with the rotation of the provided InteractionHand, this assumes the given stack to be set to an identity.
swingsArm() - Method in interface org.vivecraft.api.client.InteractModule
By default, an interaction causes an armswing, to give the player a visual indicator that the action was successful.
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