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S
- SCOPEL - Enum constant in enum class org.vivecraft.api.client.data.RenderPass
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Renders the level from the view of the Spyglass, when held in the off-hand
- SCOPER - Enum constant in enum class org.vivecraft.api.client.data.RenderPass
-
Renders the level from the view of the Spyglass, when held in the main-hand
- sendHapticPulse(ServerPlayer, VRBodyPart, float) - Method in interface org.vivecraft.api.server.VRServerAPI
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Sends a haptic pulse (vibration/rumble) at full strength with 160 Hz for the specified VRBodyPart, if possible, to the given player.
- sendHapticPulse(ServerPlayer, VRBodyPart, float, float, float, float) - Method in interface org.vivecraft.api.server.VRServerAPI
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Sends a haptic pulse (vibration/rumble) for the specified VRBodyPart, if possible, to the given player.
- setupRenderingAtHand(InteractionHand, Matrix4f) - Method in interface org.vivecraft.api.client.VRRenderingAPI
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Sets the provided
Matrix4f
to render at the position of and with the rotation of the providedInteractionHand
, this assumes the givenmatrix
to be an identity. - setupRenderingAtHand(InteractionHand, PoseStack) - Method in interface org.vivecraft.api.client.VRRenderingAPI
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Sets the provided
PoseStack
to render at the position of and with the rotation of the providedInteractionHand
, this assumes the givenstack
to be set to an identity. - swingsArm() - Method in interface org.vivecraft.api.client.InteractModule
-
By default, an interaction causes an armswing, to give the player a visual indicator that the action was successful.
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